Perry also said developers would have new tools to take advantage of this remote play feature, even letting users "find a particularly capable player-they can give them a special status as "directors." As for faster gameplay, you only need to download a fraction of the data to begin playing, and the rest should download in the background.ĭavid Perry of Gaikai talked about cloud gaming in a social sense, using Gaikai's cloud gaming experience to "broadcast your game in 100 percent real time," and let your PSN friends help you out in a tough section of game. The PS4 will allow you to see when your friend is "in trouble" in a game, so you can reach out and take control of the game through your own controller. The game was used to demo some of the new PS4's key features: gameplay recording, social sharing of the gameplay, and faster game loading. Lead System Architect Mark Cerny (also the creator of Marble Madness and former president of Universal Interactive Studios) took the stage, saying Sony wanted to make sure "nothing would come between the platform and the joy of play." He then demoed a new game that he is directing, called Knack. Here are a few games that Sony is promising, with these ideas in mind. Sony and game developers took to the stage on Wednesday to announce some of the games that will launch with the latest-generation console, and while we couldn't do any hands-on demos just yet, we got to see some interesting videos to pique our curiosity.ĬEO of Sony Computer Entertainment Andrew House promised "socially enriched" content (as seen in the dedicated "share" button on the new PS4 controller) as well as "episodic and free-to-play" games. When Sony's PlayStation 4 arrives, the titles available on the system are going to be at least as important as the console's actual hardware-if not more so.
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